Today we began ruling out what Quandary is. Will has made a good effort in explaining the idea via his game pitch however
we’ve begun discussing how it will play and what the mechanics will do. We still have a lot of work to do, we all agreed
that the scope is around 20 levels, but for now we want to create level 1.
We’ll be keeping the simplistic style that Will provided, maybe with a bit more texture detail.
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