Thursday, 31 October 2013

Quandary 11/09/2013

Earlier this week I was told to gather up as many decent songs as I could and sound effects to put in the game to test. I gave my team a usb with all said files on it and had to run out due to personal family issues. They enjoyed most of them but thought they were a bit too sharp and loud. So I’ll have to fix that up next. I feel like I haven’t talked enough about the overall progress of the game, so better late then never. The game I feel is going well as a game. The touch input is something we’re stressing about so much, not just to get it working, but for it to be fun as well. A while back I threw an idea to Will about having a pad with arrows in 8 directions. The player would tap whichever they wanted and would move one block (jumping included). Yesterday, Will said he was having problems with the joystick and Justin basically pitched the same thing. So we’re going for that now. I felt like I should’ve been insulted in some way but honestly I didn’t care, Justin was a more reliable source of idea giving. Will asked if everyone was okay with the idea, which I said yes to obviously. The joystick would make the player feel like it was the games fault that he/she was failing. Which it would’ve been.

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