Thursday, 31 October 2013

Quandary 23/10/2013

After discussion with the team, it became apparent that I needed to cut up the in game music into three 30 second songs. This would insure that the music didn’t become repetitive in a 10-30 second level. I created the assets according and showed Will, which he was pleased with. This week has been okay, or I should say up until last night. We thought we were ahead of the curve, but when it came to presentations last night nothing really built properly. It turned out a lot of the groups are behind as well, which Justin wasn’t happy about. Really, it was all about our code. All the assets are there, they just need to be put together properly. I told Will that I legitimately felt bad for Josh, who’s pressured into figuring it all out by Thursday/Friday. It made me really think about my role in this team. I know that, for some reason, I’m put in a position where I can’t help when it comes to implementation of the actual game. Will has been good at just doing what he needs to do for the game, and Josh has been great in coding. So they’re a good duo together. I feel like during crunch time, I need to be around with the team all the time even if I’m not doing much work. Once they’ve finished debugging and making sure the game runs, they’ll input my sounds. Almost all sounds are 100% but I’m just worried some sound effects won’t fit. It shouldn’t take long to fix those up if that does happen. Until then, I’ve just been fixing up my documentation and thinking of new posters.

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