Thursday, 31 October 2013
Quandary 03/10/2013
So after the holidays, the began our preparation for the alpha. I reported in with Will and Josh and they didn’t seem to have as much done as I would have thought. It turns out after the presentations that most teams were a bit behind.
I feel that the holidays distracted us, we had too much “free” time and we took it for granted. However after the presentations I feel that we were a bit more motivated for the next 5 weeks that we have left.
The most fleshed out thing we have right now is the main menu which is fantastic. Will’s progress with the grid movement system has been awesome, which is basically moving via a square grid on screen. I’ve been working on levels inside Unity, I got the assets from Josh. I’ve made about 3 or 4 prototype levels just to get the idea, so I’ll probably show everyone tonight. These next weeks are going to be full on.
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