Thursday, 31 October 2013
Quandary 27/08/2013
The prototype went well. Basically as much as we wanted it to. Everything we wanted to show was demonstrated, everything we wanted to explain was explained. The prototype is also a great starting point for our new phase, which is basically everyone starting and thinking about challenging levels and new mechanics. We had a team meeting after the presentation just to make sure everyone was on the same page with that, it’s important that our team understands that the game needs to be challenging. Otherwise it’s just a game with no real fun. It’s not what we’d want with Quandary. Anyway, more coming.
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