Overview.
This assignment was definitely a learning experience. It gave me much more of a hands on approach to modelling and Unity, mainly because I had to figure out most of the information and learn how to apply it in the most efficient way. I felt like I could be much more creative in this assessment then any other, really.
Of course there were some problems that I had and it just frustrated me to the point where I didn't want to look at it for a few days, but I always came back and eventually got it down.
The thing that I found most challenging was getting my theme down. I had it when I started, but then learned we had to incorporate natural elements. So I had to change the story based on the theme I then needed to convey. Finding a way to make it seem like an old phantom underground village that had been taken over by an industrial corporation was a big challenge, especially with gathering assets.
I was quite happy with how most of the assets turned out, especially the work office buildings, they weren't really an issue to build and (in my opinion)are the best asset to look at. The one asset I had the most issues with was definitely the large vines from the hole in the roof, mainly because the circle on the top didn't look three dimensional to look at, it just felt like a shell. So I added a sort of rim to it to make a good transition between the vines and the hole.
Overall, I spent a lot of time on this assignment and I think it was one of the best in terms of learning for next semester. It made me understand how 3DS Max and Unity go pretty much hand and hand together.
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