Monday, 20 May 2013

Designing the Mining Drill.

The Mining Drill is one of the most interesting parts of my level. Mainly because it's constantly animated to drill into the ground. It's also the last objective (which is to shut it down) in the map. I'm about half done with it however I'd still like to give a run down of what the process was like.

So far this is looking okay. But it needs more dirt around the top. In order to do this, I'll take the steel texture and run it through photoshop with a dirt texture.

This:

 And this:



So it will come out to something like this.


This looks better for a Drill, however with a little help from our friends at cgTextures, I can add some Oil stains to the top (the top being the bottom of this picture).


It's a little hard to tell but if you see at the bottom there are now dirt streaks going upward. Just that little more detail makes it look much more rugged.


And here it is textured:


Little touch ups like this make everything better.

1 comment:

  1. Hey Did you Unwrap your UVS the Models? The Texture of the upper part of the drill seem to be repeating....

    ReplyDelete