The workplace office was something I wanted to include in my level mainly because I needed an enclosed area for the enemies to spawn in. It also feels like it's required if I'm having a giant drill in my level.
To achieve an office space, I need the inside and outside modeled. This office will be accessible to the player.
I've seen a few of these Mining Site Office buildings around. Found a few pics as well:
So I'll start with a mid poly box roughly the same shape as the picture above, and the polys cut from the top so I can see what I'm doing on the interior, I'll then add in the floor which will be a separate plane (to make texturing easier).
I'll start with the interior first. It needs to be simplistic yet effective. Usually these portable buildings have stretched out tables against one of the walls, I'll start with that.
Looks weird now, but give me a few minutes.
Alright, now if we just put it in the building...
Cool! Seems to be coming along nicely. Now we need a few more thing to put in here.
Just did a quick model, honestly I have no idea what this thing is called. I actually have one in my house. I guess it's a shelf? I'm sure there's a specific name for them. Feels like it's perfect for this building.
I think we'll push the interior aside for now and work on the outside of the model.
Alright, so adding a little more edges made the windows fit a little easier. The door will be opened toward the inside of the building.
Now the ramp for access to the door.
And now for texturing!
Now let's take it into Unity and see how it is.
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