Friday, 10 May 2013

Technical Difficulties: Living environment

So I may have gotten carried away with my underground environment. Taking a closer look at the task sheet I realized that we need to have living assets as well (plants, nature etc), which had nothing to do with my environment. I began working some magic and found some very interesting underground environments as reference.

I haven't drawn it down, but it's all working in my head. I will make a less clean rocky walls type environment. The big issue was incorporating some solar for the environment so I could incorporate plant life besides fungi and moss, so I'll be putting a massive circular hole on top of the environment.
I will be providing an updated assets list after I figure out a few more things.

The map will still consist of buildings, but they will be abandoned. The gate will be rusty and old, and will be knocked down upon a trigger enter (We learned how to animate breaking objects in class).

More updates soon!

No comments:

Post a Comment