Tuesday, 7 May 2013

Game Design Level

So the overall blueprint and design for the underground level is going well. It's quite a confined space however the players perspective will see it larger during the game. Here's the blueprint.

This is put through 3ds max to give a better insight into the level. The yellow block on the left is where the player starts. The player comes down in an elevator and opens the doors to find a torched up underground city. The underground city was originally less cluttered, but to get that real village feel (the people have spent there life there) I extended the amount of buildings.

The purple block in between the map is a gate. This will be part of one of the three objectives in the game. I haven't really decided on what the player will do with the gate (the gate was built by the people who are attacking the village).

The green block is the last destination in the level, after beating down enemies past the gate you will need to go in the tower and shut the operations down. The player will be required to shoot at a power source to shut down the tower which is giving power to the enemies operations.

Asset List

Asset
Priority
Elevator
High
Buildings
High
Gate
High
Tents
Low
Tower
High
Ramp
Low
Fallen Rocks
Low
Walls
High

No comments:

Post a Comment