Tuesday, 21 May 2013

Revising the walls.



So the walls in my levels were a great starting point to give me perspective. But now, I'd like to revise these walls and add a normal bump map to them. I'm sure it will make them look better.

 Taking them back to 3DS max and using UV Unwrap to project the image by 2 poly's each, it's obvious these are already looking better...


the Left column is the original texture just slapped onto the model, the rest to the right is the new edited version, much better.


Now I'll make the bump map for the texture.


And applied in Unity:


Much better.

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