Everyone has a different play style. Games have different genre's in the way that they're played. Three completely different games would be Halo, the First Person Shooter (FPS), Starcraft the Real-Time Strategy game (RTS) and World of Warcraft, the Massive Multiplayer Online Game (MMORPG).
These games have certain points of view that the player is meant to see. Halo attempts to put you in the shoes of a soldier so they play as the character, Starcraft is in eagle-view so the game is layed out in front of the player to provide more options, World of Warcraft is played in third person, the player makes there own character and plays as him/her in an immersive world.
Halo and FPS's are generally made linear. There is a set path and a narrative to follow, Level design involves making these paths and sometimes making alternative paths for the player to follow, however these are usually short and put you back on the same path.
Starcraft gives players the resources to play. Players are given less than nothing to start with, and gain resources over time. Usually these games are played on a map with no narrative, only the objective to out source another player and destroy there "base".
World of Warcraft allows players to dive into an online fantasy world. The game gives players the choice to do pretty much anything they want. Quests and Dungeons are usually the best way to level up however the game allows you to not do any of that and just stop and smell the roses. Everything about this game is optional.
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