Although I haven't lived to see the 1980's, I do understand that the 1980's was the beginning of a new era for gaming. The market was basically going downhill, consoles weren't as popular as they should have been. Then the Nintendo Entertainment System pretty much saved the market and everything started going uphill.
In the 1980's, you had to be inspired to make video games. Obviously, games were much less accessible to program. Games weren't being developed by game developers, just normal people. A game of this era would be on par with game icons such as Mario, Pac-Man or Donkey Kong. Games were also just starting to have story and progression. Level Design was necessary, but everything was still in 2D so bitmaps and pixel art were used, unlike today where we've got advanced graphics. Knowing these technological restrictions, a game like Legend of Zelda, in my opinion, seems ideal. Introducing players to something they've never seen before; progression and story telling, sounds like it would have the most amazing reaction. In terms of level design, it's a bit more creative.
From my small time in the industry, the difference between now and then in terms of technology is staggering. Looking at the work we do in class in comparison to games from the 1980's there was definitely a technological barrier back then. Games in this era were just beginning to come to life, it's an era I would have loved to live through.
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